Thursday, January 23, 2014

Tier List (Patch 4.1)

Top tier champions in each lane.
League of legends is all about the champions. Naturally some champions are simply better than others due to skill sets and just the meta itself. In this chapter I will be detailing what champions usually go to each lane so that you can get a better understanding of who you might face and what champions you might want to learn.

Junglers
God tier junglers
Shyvanna,Mundo,Vi,
Massive clear potential at an insanely fast rate put these junglers at the top of the tier list.
Tier 1
Gragas,Amumu,Malphite,Udyr,Nocturne,Jarvan,Nautilus,Lee Sin,Zac,Nautilus,Evelynn,Elise
These junglers possess many of the same characteristics as the god tier junglers just that the god tier junglers do it much better than most of them.
Tier 2
Rammus,Trundle,Volibear,Cho Gath, Skarner, Xin Zhao
These junglers are once again slightly lower than the tier 1 junglers. They do not have very reliable ganks pre 6 and are somewhat gold dependent.
Tier 3
Everyone else.
Pretty much any champ you can think of can jungle as long as you get a good leash

Top Lane.
God tier
Mundo,Nasus,Rengar,Riven
These champions either possess insanely high sustain through abilities or possess enough raw damage to simply bully the enemy out of the lane. They are usually safe picks or bans when it comes to solo queue.
Tier 1
Jax,Renekton,Singed,,Malphite,Tryndamere,Lee Sin,Wukong
Broken record time. These top laners possess many of the same characteristics as the god tier top laners just that they have less of it than the god tier ones.

Top lane doesn't have as many tiers because top lane is filled with good champs and is mainly about counterpicking the enemy team.

Mid Lane
God Tier
Kassadin,Ziggs,Gragas,Kha'zix
Champions with Insane burst potential along with an escape dominate the mid lane matchups as they are able to escape most jungle ganks or rotations from bot lane.
Tier 1
Kayle,Syndra,Yasuo,Orianna,Nidalee
Usually champions with high burst potential but have very limited escapes pre 6 to get away from jungle ganks.
Tier 2
Fizz,Zed,Leblanc,Ahri
Strong mid laners who still possess the aspects of the other tiers and are still somewhat competitive.

Support
God Tier
Thresh,Leona,Annie,Taric
Incredible engage and disengage with their ultis. Does not need farm to be impactful in a game and can be left to babysit the ad carry.
Tier 1
Blitzcrank,Nami,Janna,Sona,Nami,Lulu,Karma
Provides decent peel for their ad carry through shields and slows but might require more skill and coordination to pull it off.

Ad Carry
God Tier
Lucian,Jinx,Draven
High Damage and some sort of speed buff or escape makes these champions really powerful in the bot lane along with their support.
Notes on Draven
While it may seem like Draven does not carry hard enough in solo queue he is one of the top ad carries. This is mainly due to his passive which allows him to get more items faster than most ad carries by snowballing. He is known to one shot Jayces by the 30minute mark with relatively cheap items that most would not have until the 45 minute mark. He has excellent synergy with many of the supports and is on the top due to the recent nerfs to many of the ad carries.
Tier 1
Vayne,Ashe,Sivir,Caitlyn,Varus,Ezreal,Twitch
Somewhat unreliable due to lack of escapes or less damage but still strong overall. Sivir is borderline God tier and tier 1 due to her mobility through her ult and damage through q and w.
Tier 2
Graves,Kog Maw,Tristana,Corki,Miss Fortune,Quinn
Possesses significantly less damage or requires more farm to be on the level of other ad carries. These ad carries still have a lot of potential if you can master them and give the the right team comp.
This tier list is based on both popular opinion and play testing. If you want to ask about a specific champion then feel free to message me and I will try to get back as soon as possible once again any feedback is greatly appreciated and I will update this soon enough.Will also add pictures soon enough.
1/23/14 Published

Friday, January 17, 2014

Removed due to being a bug

Kha'Zix The Voidreaver

Kha'Zix is  a melee assassin who excels at chaining kills together through high mobility and massive damage. 
Kha'Zix is usually played in the mid lane so that he can farm safely and get kills on the squishier mid laners but can also be played in the top lane or in the jungle on much rarer occasions.
Pros and Cons

 + Massive damage
 + High Mobility through E and R
 + Very prone to snowballing out of control
 - High Skill Cap
 -Opponent have to be isolated for max damage
 - Very Squishy
 -Melee
Abilities
Unseen Threat
Unseen Threat
When Kha'Zix is not visible to the enemy team, he gains Unseen Threat. Unseen Threat causes his next basic attack against an enemy champion to deal  bonus magic damage and slow by 25% for 2 seconds.
Unseen Threat lasts until consumed and has no internal cooldown.
 Provides considerable damage when trading against other champions. When played in the top lane make sure to use the brushes to your advantage so that you can get your passive. The slow is also pretty decent for chasing down enemies and if you go the trinity force build can make it impossible for them to escape



Taste Their Fear

  • RANGE: 325 (375 with Evolved Enlarged Claws)
  • COOLDOWN: 3.5
  • COST: 25 MANA


Taste Their Fear
PASSIVE: Kha'Zix marks enemies that are isolated from their allies.
ACTIVE: Kha'Zix slashes, dealing physical damage to a single enemy. If the target was isolated, the damage dealt is increased by 45%.
Kha'Zix's main damage skill. On such a short cooldown and mana cost it should be maxed first and also evolved first. The bonus damage is just too strong to pass up and the evolution just makes it so much stronger. The isolation bonus just adds to the already very good skill.

Void Spike

  • RANGE: 1000
  • COOLDOWN: 8
  • COST: 55 / 60 / 65 / 70 / 75 MANA
  • ACTIVE: Kha'Zix fires a cluster of spikes in a line that explode on contact with an enemy, dealing physical damage to all nearby enemies and slowing them by 20% for 2 seconds. Kha'Zix is healed if he is within the explosion radius.

    Kha'Zix's next damage skill. After the nerfs this skill is not as great as it used to be. Still it should be maxed second for the extra poke. This skill should not be evolved because the other skills do so much more with the evolutions  than this skill does as it just adds more aoe.




    Leap
    RANGE: 600 (900 with Evolved Wings) 
    COOLDOWN: 22 / 20 / 18 / 16 / 14 
    COST: 50 MANA 


    ACTIVE: Kha'Zix leaps to an area, dealing physical damage to nearby enemies upon landing.

    The reason Kha'Zix is so mobile during teamfights. When this skill is evolved, usually during the second level, the teamfight potential that Kha'Zix possesses just becomes that much scarier. With this ability Kha'Zix can easily chain kills together on champions that are low and quickly get resets as a result. This skill is usually maxed second as it is usually only used for the mobility.



    Void Assault 
    COOLDOWN: 100 / 90 / 80 
    COST: 100 MANA 
    PASSIVE: Each rank of Void Assault allows Kha'Zix to evolve one of his abilities, granting it an additional effect. 
    ACTIVE: Kha'Zix enters stealth for 1 second, gaining 40% bonus movement speed while stealthed. Unseen Threat is also granted (even if Kha'Zix is revealed through stealth). Void Assault can be cast a second time within 10 seconds at no cost.


    Another skill that makes Kha'Zix very mobile. Once it gets upgraded you get 3 charges to use and gain damage reduction while you are stealthed. It should be noted that this will provide you with a stack of your passive so make sure you autoattack after each use. You should not rely on the damage reduction as a means of survival as you are still extremely squishy even when you are stealthed. This skill is usually the last one that you level up


    Ps: This formatting sucks.
    Ability Order
    W first for poke
    Max Q for damage
    Max W second for extra damage
    Max E third because you have to
    Ulti whenever you can
    Evolve Q then E then R
    In short
    R>Q>E>W
    for evolution
    Q>E>R>W
    Item Builds
    The two main item builds are the very old and outdated Muramana build and the new Bloodthirster build which I believe to be superior. I shall discuss the options for items in each builds and you should make decisions on what to build depending on your team and the enemy team.
    Boots
    Either Tabis or Mercury Treads dependent on if the enemy team has a lot of cc or not.

    Brutalizer: Usually built if you got a couple of kills in the lane as it allows you to snowball harder due to the extra ad and the cooldown reduction.
    Bloodthirster: Raw Damage. Built in both builds usually after your first item component such as the tear or b.f. sword. The lifesteal is pretty good as it keeps you sustained when roaming to different lanes.
    Ravenous Hydra: Insane waveclear that also provides decent lifesteal. Also adds to your insane burst with the active.
    Tear of the Goddess: Built only if you are going the old school muramana build.
    Black Cleaver: Built with the Brutalizer you usually start off with. Provides some hp and additional cooldown reduction and damage.
    Last Whisper: Also raw damage. Amazing armor penetration along with decent attack damage. Usually built after your main damage items.
    Trinity Force: Insane synergy along with your passive. The overall stats are also nice as it provides you with extra mana which is Kha'Zix is somewhat reliant on.
    G.A, Maw, Banshees: Defensive items which you should build usually as a last item so that you don's get immediately blown up in team fights.
    Masteries
    21/9/0

    No exceptions more damage more kills more wins. 9 in defense for extra Hp
    Runes
    Attack damage reds
    Armor yellows
    Magic resist per level blues
    Attack damage Quints
    Standard page. Armor and magic resist for extra resilience and attack damage for easier last hitting in lane and more damage.
    Early game
    Farm and don't die. If you can kill your lane opponent then try to but don't overextend for a kill. Ask your jungle to gank if they have a cc as you can output insane damage as long as the opponent is isolated from their minions. Otherwise just farm and play smart.
    Mid game
    Try to roam to other lanes to set up kills. This is where you should try to snowball as hard as possible as you are pretty strong in this phase. After your Bloodthirster is stacked then you should look for kills. Always look for squishy champs that you can easily burst down especially if you know their escapes are down.
    Late game
    Late game is all about the team fights. Look to enter the fight late so that you can assassinate the people who are low and chain your kills together. Don't straight up dive into the back lines as this will most likely get you killed. Make use of your mobility and try to sneak up on isolated backlines and burst them as quick as possible.
    Conclusion
    Kha'Zix is a very high skill cap champion that requires a lot of knowledge to learn. However, when you do learn him he becomes a champion with insane damage that is also very fun to play. The mobility provided through your e allows really aggressive plays as if you get a kill then you also have an escape to make it out. As you learn more about the game overall then you will be able to play Kha'Zix at a higher skill level.

    Will continue to update this guide as I gather more information. Will appreciate any feedback towards this guide. Also, apologies if your eyes are bleeding due to the format.  plz don't hurt me

    1/17/14 Published